Many video games base much of their experience on interaction with one or more maps, through which users orient themselves to find out where they are and where they are supposed to be. The cartographic and planimetric language of architecture is also common to the world of video games. Mapping can sometimes go beyond the mere role of orientation, as in the Diablo sequel, and become a very important element of the game, as in Civilization and World of Warcraft. In this new collaboration, originally titled Cartografías del Metaverso (Cartography in the Metaverse), Spanish architects and founders of the blog MetaSpace, Enrique Parra and Manuel Saga, explore the potential of mapping in video games. Sustainability and Performance in Architecture The Future of Architectural Visualization
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